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Hi Creators,

Lighting is fundamental in making your 3D scenes look spectacular. With proper use of color theory and Maya's 3D lighting tools, you can make your average environment or character stand out. However, lighting can also make your scene look flat and lifeless,...

Hi Creators,

In this video tutorial series, we will be covering how to match a cg object to a photograph. This is called "Match to Life". This will involve several advanced methods such as compositing, lighting to match the real environment, the dome, and such more!

It's...

Hi Creators,

Lighting is an essential part of creating powerful animations. The proper use of lighting will help emphasize your characters and environments. In this video series, we will cover the fundamentals of lighting including Maya's lighting toolkit and their attr...

Hi Creators,

This is the third and last tutorial to complete the Sci-Fi Room! In the previous tutorials, we learned how to model, light and animate the sci fi room. In this tutorial, we will texture and finish lighting our environment. All textures are procedural made t...

Hi Creators,

In the last tutorial, we learned how to model the sci fi room (follow along!). In this video tutorial, we will start to light our environment AND learn about Arnold's Incandescence!  It's a full packed tutorial. Don't forget to wait at the end for the PLUS...

June 14, 2018

Hi Creators,

Occlusion renders are fantastic, but did you know you can bake them out as a texture? This video tutorial goes over how to quickly bake occlusions using Arnold's 'Render Selection to Texture'. It's pretty sweet! 

There is also a PLUS section for you as well....

Hi Creators!

In this tutorial we go over a new node in Maya 2018... the aiTwoSided node! This node is fantastic if you are trying to create double sided textures like leaves or book pages. It's a pretty cool effect!

Follow along and download the file here: 
https://www.a...

Hi Creators,

This is the second part of the tutorial! In this tutorial, we will be learning how to use maps to drive textures in Maya using Photoshop and Arnold. This will go over nodes such as metalness, specularity, bump, and more. 

Follow along and download the file h...

Hi Creators,

In this tutorial, we will be learning how to use maps to drive textures in Maya using Photoshop and Arnold. This will go over nodes such as metalness, specularity, bump, and more. We will also be doing a little lighting to see how our textures react to ligh...

Hi Creators,


This video tutorial was requested by one of my subscribers! I will show you how to combine Arnold's aiAmbientOcclusion with aiCurvature using Maya 2018. We will go over shaders, occlusion, aiRange, aiMix, and more!

Take a look!

Follow along. Link to the 3D f...

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