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Hi Creators,

This is the third and last tutorial to complete the Sci-Fi Room! In the previous tutorials, we learned how to model, light and animate the sci fi room. In this tutorial, we will texture and finish lighting our environment. All textures are procedural made t...

June 14, 2018

Hi Creators,

Occlusion renders are fantastic, but did you know you can bake them out as a texture? This video tutorial goes over how to quickly bake occlusions using Arnold's 'Render Selection to Texture'. It's pretty sweet! 

There is also a PLUS section for you as well....

Hi Creators!

In this tutorial we go over a new node in Maya 2018... the aiTwoSided node! This node is fantastic if you are trying to create double sided textures like leaves or book pages. It's a pretty cool effect!

Follow along and download the file here: 
https://www.a...

A request from several subscribers!

In this video tutorial, we go over how to export your models from Maya and import them into Unreal. We apply textures into the Unreal model, including color and alphas/transparencies maps.

It's pretty neat how the Maya and Unreal model...

Hi Creators,

In this video tutorial, we wrap up the tutorial series on how to create tangled vines using Maya 2018, Photoshop and Arnold. 

This is the final part of the tutorial. The first part is to create the vines, second part is the flowers and leaves using alphas, a...

March 2, 2018

Hi Creators,

In this video tutorial, we go over how to create tangled vines using Maya 2018, Photoshop and Arnold. 

This is the second part part of the tutorial. The first part is to create the vines, second part is the flowers and leaves using alphas, and finally the li...

Hi Creators,

In this video tutorial, we go over how to create tangled vines using Maya 2018, Photoshop and Arnold. 

This is a multi part tutorial. The first part is to create the vines, second part is the flowers and leaves using alphas, and finally the lighting. At the...

Hi Creators,

This is the second part of the tutorial! In this tutorial, we will be learning how to use maps to drive textures in Maya using Photoshop and Arnold. This will go over nodes such as metalness, specularity, bump, and more. 

Follow along and download the file h...

Hi Creators,

In this tutorial, we will be learning how to use maps to drive textures in Maya using Photoshop and Arnold. This will go over nodes such as metalness, specularity, bump, and more. We will also be doing a little lighting to see how our textures react to ligh...

Hi Creators,


This video tutorial was requested by one of my subscribers! I will show you how to combine Arnold's aiAmbientOcclusion with aiCurvature using Maya 2018. We will go over shaders, occlusion, aiRange, aiMix, and more!

Take a look!

Follow along. Link to the 3D f...

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