One of the largest and most incredible conventions is going to open its doors in a couple of days! SIGGRAPH 2018 has an abundance of amazing experiences, innovations, technologies, courses, talks, vfx breakdowns and so much more. As you scroll and scroll and scroll thr...
In this video series, we are going to model, texture and light a Sci Fi Room! In part 1, we will learn how to quickly model some hover chairs and table. We will be using tools such as Extrude, EP Curve Tool, Torus, and more!
There are many resources available that discuss the skills needed for the animation industry. Countless books about animation, storytelling and other essential skills can be found in bookstores and online. But which are the strongest books that can help you become a st...
This is the second part of the tutorial! In this tutorial, we will be learning how to use maps to drive textures in Maya using Photoshop and Arnold. This will go over nodes such as metalness, specularity, bump, and more.
This video tutorial was requested by one of my subscribers! I will show you how to combine Arnold's aiAmbientOcclusion with aiCurvature using Maya 2018. We will go over shaders, occlusion, aiRange, aiMix, and more!
In this video tutorial, we go over how to use Arnold's aiComposite and aiWireframe in Maya 2018. Find out how to create an wireframe shader and composite it into a final image. This is very helpful to show off models in your demo reel.
Do you want to improve your texturing workflow? In this video tutorial, we go over how to create your own workspace in Maya 2018. This is really helpful in my workflow, especially when creating shading networks. I hope this helps you too!