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Hi Creators,

In the last tutorial, we learned how to model the sci fi room (follow along!). In this video tutorial, we will start to light our environment AND learn about Arnold's Incandescence!  It's a full packed tutorial. Don't forget to wait at the end for the PLUS...

Hi Creators!

In this tutorial we go over a new node in Maya 2018... the aiTwoSided node! This node is fantastic if you are trying to create double sided textures like leaves or book pages. It's a pretty cool effect!

Follow along and download the file here: 
https://www.a...

Hi Creators,

I've been getting several request to create a new tutorial that goes over fundamental modeling, UV mapping and texturing. Here it is!

In this tutorial, we cover how to model, UV map and texture a modern desk with assets. This is the first of several videos....

Hi Creators,

In this video tutorial, we wrap up the tutorial series on how to create tangled vines using Maya 2018, Photoshop and Arnold. 

This is the final part of the tutorial. The first part is to create the vines, second part is the flowers and leaves using alphas, a...

March 2, 2018

Hi Creators,

In this video tutorial, we go over how to create tangled vines using Maya 2018, Photoshop and Arnold. 

This is the second part part of the tutorial. The first part is to create the vines, second part is the flowers and leaves using alphas, and finally the li...

Hi Creators,

In this video tutorial, we go over how to create tangled vines using Maya 2018, Photoshop and Arnold. 

This is a multi part tutorial. The first part is to create the vines, second part is the flowers and leaves using alphas, and finally the lighting. At the...

Hi Creators,

This is the second part of the tutorial! In this tutorial, we will be learning how to use maps to drive textures in Maya using Photoshop and Arnold. This will go over nodes such as metalness, specularity, bump, and more. 

Follow along and download the file h...

Hi Creators,

In this tutorial, we will be learning how to use maps to drive textures in Maya using Photoshop and Arnold. This will go over nodes such as metalness, specularity, bump, and more. We will also be doing a little lighting to see how our textures react to ligh...

Hi Creators,


This video tutorial was requested by one of my subscribers! I will show you how to combine Arnold's aiAmbientOcclusion with aiCurvature using Maya 2018. We will go over shaders, occlusion, aiRange, aiMix, and more!

Take a look!

Follow along. Link to the 3D f...

Hi Creators,


This video tutorial was requested by one of my subscribers! I will show you how to create glass using Arnold's aiStandardSurface in Maya 2018. We will go over shaders, transmission, opacity, and more. 

Take a look!

Follow along. Link to the 3D file: https://...

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