This is the third and last tutorial to complete the Sci-Fi Room! In the previous tutorials, we learned how to model, light and animate the sci fi room. In this tutorial, we will texture and finish lighting our environment. All textures are procedural made t...
Occlusion renders are fantastic, but did you know you can bake them out as a texture? This video tutorial goes over how to quickly bake occlusions using Arnold's 'Render Selection to Texture'. It's pretty sweet!
In this tutorial we go over a new node in Maya 2018... the aiTwoSided node! This node is fantastic if you are trying to create double sided textures like leaves or book pages. It's a pretty cool effect!
This is the second part of the tutorial! In this tutorial, we will be learning how to use maps to drive textures in Maya using Photoshop and Arnold. This will go over nodes such as metalness, specularity, bump, and more.
In this tutorial, we will be learning how to use maps to drive textures in Maya using Photoshop and Arnold. This will go over nodes such as metalness, specularity, bump, and more. We will also be doing a little lighting to see how our textures react to ligh...
This video tutorial was requested by one of my subscribers! I will show you how to combine Arnold's aiAmbientOcclusion with aiCurvature using Maya 2018. We will go over shaders, occlusion, aiRange, aiMix, and more!
In this video tutorial, we go over how to use Arnold's aiComposite and aiWireframe in Maya 2018. Find out how to create an wireframe shader and composite it into a final image. This is very helpful to show off models in your demo reel.