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Hi Creators,

Lighting is an essential part of creating powerful animations. The proper use of lighting will help emphasize your characters and environments. In this video series, we will cover the fundamentals of lighting including Maya's lighting toolkit and their attr...

Hi Creators,

In the last tutorial, we learned how to model the sci fi room (follow along!). In this video tutorial, we will start to light our environment AND learn about Arnold's Incandescence!  It's a full packed tutorial. Don't forget to wait at the end for the PLUS...

Hi Creators,

In this video series, we are going to model, texture and light a Sci Fi Room! In part 1, we will learn how to quickly model some hover chairs and table. We will be using tools such as Extrude, EP Curve Tool, Torus, and more! 

If you wait to the end, you will...

Hi Creators,

This is a video request! From offices to telephone poles, cables and wires are found everywhere in our environments. Modeling cables and wires is essential in making your environments look realistic.  In this video tutorial, I will show you how to quickly a...

Hi Creators!

In this tutorial we go over a new node in Maya 2018... the aiTwoSided node! This node is fantastic if you are trying to create double sided textures like leaves or book pages. It's a pretty cool effect!

Follow along and download the file here: 
https://www.a...

Hi Creators,

In this video tutorial, we go over how to create tangled vines using Maya 2018, Photoshop and Arnold. 

This is a multi part tutorial. The first part is to create the vines, second part is the flowers and leaves using alphas, and finally the lighting. At the...

Hi Creators,

This is the second part of the tutorial! In this tutorial, we will be learning how to use maps to drive textures in Maya using Photoshop and Arnold. This will go over nodes such as metalness, specularity, bump, and more. 

Follow along and download the file h...

Hi Creators,

In this tutorial, we will be learning how to use maps to drive textures in Maya using Photoshop and Arnold. This will go over nodes such as metalness, specularity, bump, and more. We will also be doing a little lighting to see how our textures react to ligh...

Hi Creators,


This video tutorial was requested by one of my subscribers! I will show you how to combine Arnold's aiAmbientOcclusion with aiCurvature using Maya 2018. We will go over shaders, occlusion, aiRange, aiMix, and more!

Take a look!

Follow along. Link to the 3D f...

Hi Creators,


This video tutorial was requested by one of my subscribers! I will show you how to create glass using Arnold's aiStandardSurface in Maya 2018. We will go over shaders, transmission, opacity, and more. 

Take a look!

Follow along. Link to the 3D file: https://...

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