Occlusion renders are fantastic, but did you know you can bake them out as a texture? This video tutorial goes over how to quickly bake occlusions using Arnold's 'Render Selection to Texture'. It's pretty sweet!
This is the second part of the tutorial! In this tutorial, we will be learning how to use maps to drive textures in Maya using Photoshop and Arnold. This will go over nodes such as metalness, specularity, bump, and more.
In this video tutorial, we go over how to use Arnold's aiComposite and aiWireframe in Maya 2018. Find out how to create an wireframe shader and composite it into a final image. This is very helpful to show off models in your demo reel.
Do you want to improve your texturing workflow? In this video tutorial, we go over how to create your own workspace in Maya 2018. This is really helpful in my workflow, especially when creating shading networks. I hope this helps you too!