This is the second part of the tutorial! In this tutorial, we will be learning how to use maps to drive textures in Maya using Photoshop and Arnold. This will go over nodes such as metalness, specularity, bump, and more.
In this tutorial, we will be learning how to use maps to drive textures in Maya using Photoshop and Arnold. This will go over nodes such as metalness, specularity, bump, and more. We will also be doing a little lighting to see how our textures react to ligh...
This video tutorial was requested by one of my subscribers! I will show you how to combine Arnold's aiAmbientOcclusion with aiCurvature using Maya 2018. We will go over shaders, occlusion, aiRange, aiMix, and more!
In this video tutorial, we go over how to use Arnold's aiComposite and aiWireframe in Maya 2018. Find out how to create an wireframe shader and composite it into a final image. This is very helpful to show off models in your demo reel.
Do you want to improve your texturing workflow? In this video tutorial, we go over how to create your own workspace in Maya 2018. This is really helpful in my workflow, especially when creating shading networks. I hope this helps you too!
One of Maya 2018's powerful shaders is the aiAmbientOcclusion. In this video tutorial, we will be going over Arnold's aiAmbientOcclusion and how it can drive textures in your 3d model. We will also be going over aiRange, aiMixShader, and more!
Almost all animation professionals grew up watching cartoons like Bugs Bunny, Anime, South Park and Disney. We have a certain passion for animation that leads us to search the question “How do they do that?” and “Can I do that, too?” I am here to tell you, yes you can...