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Hi Creators,

This is the third and last tutorial to complete the Sci-Fi Room! In the previous tutorials, we learned how to model, light and animate the sci fi room. In this tutorial, we will texture and finish lighting our environment. All textures are procedural made t...

Hi Creators,

This is the second part of the tutorial! In this tutorial, we will be learning how to use maps to drive textures in Maya using Photoshop and Arnold. This will go over nodes such as metalness, specularity, bump, and more. 

Follow along and download the file h...

Hi Creators,

In this tutorial, we will be learning how to use maps to drive textures in Maya using Photoshop and Arnold. This will go over nodes such as metalness, specularity, bump, and more. We will also be doing a little lighting to see how our textures react to ligh...

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