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A request from several subscribers!

In this video tutorial, we go over how to export your models from Maya and import them into Unreal. We apply textures into the Unreal model, including color and alphas/transparencies maps.

It's pretty neat how the Maya and Unreal model...

Hi Creators,

In this video tutorial, we wrap up the tutorial series on how to create tangled vines using Maya 2018, Photoshop and Arnold. 

This is the final part of the tutorial. The first part is to create the vines, second part is the flowers and leaves using alphas, a...

March 2, 2018

Hi Creators,

In this video tutorial, we go over how to create tangled vines using Maya 2018, Photoshop and Arnold. 

This is the second part part of the tutorial. The first part is to create the vines, second part is the flowers and leaves using alphas, and finally the li...

Hi Creators,


This video tutorial was requested by one of my subscribers! I will show you how to create glass using Arnold's aiStandardSurface in Maya 2018. We will go over shaders, transmission, opacity, and more. 

Take a look!

Follow along. Link to the 3D file: https://...

Hi Creators,


In this video tutorial, we go over how to use Arnold's aiComposite and aiWireframe in Maya 2018. Find out how to create an wireframe shader and composite it into a final image. This is very helpful to show off models in your demo reel.

Download FREE file he...

Now that you understand Color and Specularity in the new Arnold aiStandardSurface, let's talk about Transmission and SubSurface! The Arnold shader is complex but don't worry! Follow along as we break down the shader into understandable parts. We will explore each attri...

Have you ever looked at an animation or game, saw all the foliage and wonder how the industry does it? How can they have so many pieces of geometry at once?

I'll show you how! Using tools like Photoshop, we are going to create a texture that mimics leaves. We'll touch o...

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