I had a great time creating this tutorial. I hope this is helpful in creating more realistic models!
Beveled Edges in Maya 2017
Hey guys, this is Monica at Academic Phoenix Plus and today I wanted to go over Beveling Edges. The purpose of Beveling Edges is that when you have a regular cube like this and you see how
sharp this 90-degree angle is. Well the problem is that when you render it out, it doesn't look very realistic. There's no such thing as a 90-degree angle in real life. So you really need to do what's called beveling an edge. Every object out there has a little bit of a curve right here, so that when the light hits it, you get a nice transition from the top to the other plane.
Alright, so let me show you how. So, it's pretty quick. We're going to go to Edit Mesh >Bevel and the nice thing about the beveling is that it gives you this little tiny guy right here and you can play around with it. I'm going to go ahead and turn on my Wireframe on Shaded. It's just right here.
There's a couple of things you can play with. The first one is Fractions. Fraction is how much of a bevel do you want. Do you want the bevel to be pretty close or do you want it to be really soft. Let's see. So right now for me, I want this to have just a little bit of a curve. I'm going to go to .005 and that might be a little too small. Let's go ahead and do .05 so that's a nice beveled edge, but when you look at it you can see that there's a little triangle. Of course, I'm going to try to avoid tris at all counts, so I'm going to go ahead and increase my Segments to two. Right away you can see… I'm going to turn this off… that the beveled edge is actually really making this look nice and it actually makes it look more realistic. Now I highly recommend that you play around with it but basically those are the two options that you want to use. You can go ahead and increase your Fraction, for example. If you wanted to make it very soft, I would recommend that you increase your beveled edge so that it gives you a nice transition.
Alright, let me show you another example. Let's go to Windows>Outliner. I have a table. Now I see a lot of new artists think that you can just go over here and then go to Edit Mesh>Bevel and then there you go. You can increase your Segments to two and then you increase your Fraction and this looks great. Well the issue is that you really need to make sure that you select the edges that you want bevel. Otherwise it will grab every edge and bevel it. Now you have unnecessary geometry and it doesn't look good, nor is it efficient.
I highly recommend that you always select the edges that you want to Bevel. I'll demonstrate. I'm going to go ahead and Undo, Ctr+ Z. I'm going to go to my Edges and just start selecting. It takes a little bit longer to do this but this is the correct way of doing it. I'm going to Double Click, Shift+Double Click, and let me look around. Grab these corners. Basically you just want to grab the edges that need to be beveled. Select all of these, probably all the things beneath the floor as well. I think we'll stick to this.
Alright, so now that I have all my edges selected, same thing. Edit Mesh>Bevel. Now you can see that the bevel is actually just affecting the edges that I selected which is exactly what you want. I'm going to go ahead and increase my Segments. I'm going to increase my Fraction just a little bit. Go ahead and go to Object Mode and you can see what a nice difference that makes. You can see how the transition from the top to the side has a nice little highlight right here, which is accurate.
This was a really quick tutorial. Hopefully that gives you an idea of how to bevel edges and make your models look even better. Let me know if you guys have any questions. Don't forget to subscribe to my channel, comment and if you guys want to see any particular videos, don't hesitate to ask. I'm always open to suggestions.
Alright, I will see you next time