In this tutorial, we will be learning how to use maps to drive textures in Maya using Photoshop and Arnold. This will go over nodes such as metalness, specularity, bump, and more. We will also be doing a little lighting to see how our textures react to light.
This is a 2 part tutorial, so keep an eye out for the next one!
Follow along and download the file here: https://www.academicphoenixplus.com/downloads
Software: Maya 2018, Photoshop, Arnold
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